devil_in_details: (real smile)
[personal profile] devil_in_details
As mentioned in the general setting writeup, character housing defaults to an apartment complex not unlike the DR on a smaller scale. Their rooms remain intact, save for any physically impossible/improbable modifications - Brunch will wake up to discover his motorcycle and scooter have moved to a reserved spot in the apartment's parking garage, for example.

Though rooms still respond to their owner's desires, the default layouts for new/unmodified rooms are as follows, courtesy of Pheebs:
Studio // 1 bedroom // 2 bedroom // 3 bedroom

This apartment building has 9 floors, with an unknown number of rooms per floor; it's not totally "normal", after all. Pets are allowed by this building. Also, the elevator is incredibly slow....

For reference's sake, a list of the people living in the apartment building (and any roommates) follows. (With special thanks again to Pheebs for reorganizing! <3 <3)

cut for length )

Please comment to this list with your characters and where they live - a specific floor or room number isn't necessary, but it'd be good to get a notion of where everyone lives in relation to each other. Try to comment if things change, too, but I'll try to catch stuff like that myself. ^_^
backseatduelist: (that can't be)
[personal profile] backseatduelist
This musebox is set in GX-era Domino City: technology is in-keeping with the modern day, with the addition of GX-era Duel Disks and all of the paraphernalia associated with the Underground (which is....around....if you know where to look). Everything is still free for the taking, and the ability to use doors to conjure items/rearrange the setting remains. There is now a cost, however - for the remainder of that thread, the character will lose something important to them, be it a memory, an object, etc. The greater the reality manipulation, the greater the cost. (For example, a Kaiser who creates himself a lighthouse to brood at may find himself sans deck. Or having a heart attack. As you do.)

For housing, characters in this musebox are permitted to keep their old rooms from [livejournal.com profile] ygodressing if they were played there. These rooms will just be in an apartment complex instead of a hotel. There's still a café in the lobby, but for other restaurants, shops, etc. you'll have to venture outdoors, where all of that remains plentiful.

Even more remains "off" about this world, however. Notably, there are large, foreboding double doors set into some of the buildings around the city and within the walls of the apartment complex: these doors never appear in the same place twice. Should you open a set of these doors, you will find yourself staring into a constructed version of another of the many worlds and times featured in Yugioh.

All of these worlds (including the primary one) come stocked with the appropriate NPC staff and passers-by: Sugoroku Mutou still works in the Kame Game Shop, for example, but instead of being surprised to see an AU version of one of his acquaintances, he'll assume every Yuugi is his Yuugi, every Jounouchi is his grandson's best friend, etc. (There is also an Underground stocked with NPC promoters and duelists, for the more sadistically inclined.)

Basically, if you need a canon character to run a scene you have in mind and no one plays them, feel free to generate a NPC version of them. These NPCs cannot, however, pass through - or see - the doors through which the player characters enter their worlds.

A list of known locations follows. (Sub-locations marked with ** are places of note, often involving permanent event effects.)

CANON LOCATIONS:

Ancient Egypt: Takahashi!Egypt, so don't worry too much about historical accuracy. Hot and sandy as hell, barter economy. Prepare to be greeted with suspicion and grudging tolerance because of your foreignness. Across the Nile, there's booby-trapped tombs to plunder and a Kul Elna complete with tablet of the Pharaoh's memories - and vengeful ghosts, so watch your step.

Domino City (Battle City era): What it says on the tin. Domino High School is still populated by NPC versions of the various miscreants, if anyone feels inclined to (gasp!) attend school.
**Domino High Girls' Locker Room: Respawn point. The world you died in doesn't matter: you'll wake up on a corner bench, a Band-Aid of mun's choice covering your mortal wound. (Scar optional. Band-Aid mandatory.) Those without mortal wounds may have a Band-Aid as a symbolic gesture, if mun so chooses.

Duel Academia: Oh, look, it's actually in this dimension and quiet for once. Pharaoh the cat is running around, complete with Prof. Daitokuji lightball. Technically connected to the GX-era Domino in which the game is set - there's even always a boat in the harbor to steal.

Satellite: Slums of Neo Domino. Mostly junkyards.

Neo Domino City (unified): Futuristic city, full of card games on motorcycles along bridges that divert traffic for said games. Break the law, and Security will attempt to duel you into submission.

Heartland: There are no words to describe Heartland. No. Words.

AU LOCATIONS:

To be added upon request! Comment below with a blurb and suggestion.

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