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[MOD] Posting Guidelines

All kinds of posts are welcome on this community - primarily IC, of course, but also RP memes and related OOC discussions. As long as it's relevant to this specific game and these characters, it belongs on [community profile] ghoulsunderground.

For organization's sake, however, please label any non-IC posts as such in the subject line. An example of this system is shown above - this is a mod post, so the word [MOD] appears. OOC comments would have [OOC] starting the subject line, meme posts would have [MEME], and so forth. (IC postings are the default, so title those subjects any way you like.)

Please also tag your non-IC posts with the corresponding tags. "*ooc", "*modpost", & "*meme" are the three I've currently created, but if we get dorky engrossed enough that this few people can generate an IC secrets post or something I'll add tags accordingly.

Character tags are also going to work as they did in the DR ("series name: character") since that's what we're used to. This game doesn't differentiate between sub and dub versions of characters, however, so mind that we only ever have one general "malik" tag in use, one general "yuugi" tag, etc.

Everyone with posting access to the community has the ability to create tags. To get things started, however, I'll do my best to have tags prepared for every account subscribed to this musebox when it opens. :3

As always, poke me or comment here with any questions or comments about this system!

[MOD] Housing

As mentioned in the general setting writeup, character housing defaults to an apartment complex not unlike the DR on a smaller scale. Their rooms remain intact, save for any physically impossible/improbable modifications - Brunch will wake up to discover his motorcycle and scooter have moved to a reserved spot in the apartment's parking garage, for example.

Though rooms still respond to their owner's desires, the default layouts for new/unmodified rooms are as follows, courtesy of Pheebs:
Studio // 1 bedroom // 2 bedroom // 3 bedroom

This apartment building has 9 floors, with an unknown number of rooms per floor; it's not totally "normal", after all. Pets are allowed by this building. Also, the elevator is incredibly slow....

For reference's sake, a list of the people living in the apartment building (and any roommates) follows. (With special thanks again to Pheebs for reorganizing! <3 <3)

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Please comment to this list with your characters and where they live - a specific floor or room number isn't necessary, but it'd be good to get a notion of where everyone lives in relation to each other. Try to comment if things change, too, but I'll try to catch stuff like that myself. ^_^

[MOD] Nicknames

This musebox adheres, for simplicity's sake, to the [livejournal.com profile] ygodressing nickname scheme - characters of whom there are more than 4 copies are each assigned thematic nicknames according to "species". (Nickname schemes are decided upon by the muns in question upon reaching this amount.)

A list of schemes and specific nicknames follows.

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[MOD] Setting

This musebox is set in GX-era Domino City: technology is in-keeping with the modern day, with the addition of GX-era Duel Disks and all of the paraphernalia associated with the Underground (which is....around....if you know where to look). Everything is still free for the taking, and the ability to use doors to conjure items/rearrange the setting remains. There is now a cost, however - for the remainder of that thread, the character will lose something important to them, be it a memory, an object, etc. The greater the reality manipulation, the greater the cost. (For example, a Kaiser who creates himself a lighthouse to brood at may find himself sans deck. Or having a heart attack. As you do.)

For housing, characters in this musebox are permitted to keep their old rooms from [livejournal.com profile] ygodressing if they were played there. These rooms will just be in an apartment complex instead of a hotel. There's still a café in the lobby, but for other restaurants, shops, etc. you'll have to venture outdoors, where all of that remains plentiful.

Even more remains "off" about this world, however. Notably, there are large, foreboding double doors set into some of the buildings around the city and within the walls of the apartment complex: these doors never appear in the same place twice. Should you open a set of these doors, you will find yourself staring into a constructed version of another of the many worlds and times featured in Yugioh.

All of these worlds (including the primary one) come stocked with the appropriate NPC staff and passers-by: Sugoroku Mutou still works in the Kame Game Shop, for example, but instead of being surprised to see an AU version of one of his acquaintances, he'll assume every Yuugi is his Yuugi, every Jounouchi is his grandson's best friend, etc. (There is also an Underground stocked with NPC promoters and duelists, for the more sadistically inclined.)

Basically, if you need a canon character to run a scene you have in mind and no one plays them, feel free to generate a NPC version of them. These NPCs cannot, however, pass through - or see - the doors through which the player characters enter their worlds.

A list of known locations follows. (Sub-locations marked with ** are places of note, often involving permanent event effects.)

CANON LOCATIONS:

Ancient Egypt: Takahashi!Egypt, so don't worry too much about historical accuracy. Hot and sandy as hell, barter economy. Prepare to be greeted with suspicion and grudging tolerance because of your foreignness. Across the Nile, there's booby-trapped tombs to plunder and a Kul Elna complete with tablet of the Pharaoh's memories - and vengeful ghosts, so watch your step.

Domino City (Battle City era): What it says on the tin. Domino High School is still populated by NPC versions of the various miscreants, if anyone feels inclined to (gasp!) attend school.
**Domino High Girls' Locker Room: Respawn point. The world you died in doesn't matter: you'll wake up on a corner bench, a Band-Aid of mun's choice covering your mortal wound. (Scar optional. Band-Aid mandatory.) Those without mortal wounds may have a Band-Aid as a symbolic gesture, if mun so chooses.

Duel Academia: Oh, look, it's actually in this dimension and quiet for once. Pharaoh the cat is running around, complete with Prof. Daitokuji lightball. Technically connected to the GX-era Domino in which the game is set - there's even always a boat in the harbor to steal.

Satellite: Slums of Neo Domino. Mostly junkyards.

Neo Domino City (unified): Futuristic city, full of card games on motorcycles along bridges that divert traffic for said games. Break the law, and Security will attempt to duel you into submission.

Heartland: There are no words to describe Heartland. No. Words.

AU LOCATIONS:

To be added upon request! Comment below with a blurb and suggestion.